I havent played long enough to judge the scoring problem, but I assume its fixed since the hint and undo are working. This is a very busy interface. I appreciate the large characters, but it would be better if there were _some_ "white space" (in this case, beige) around the characters. The tiles could be a smidgen larger and the characters minimally smaller without sacrificing readability. As it is, its overwhelming reading the packed board. Why would anyone try to play this on an iPhone? Instant headache, Im sure!
ShesUpToSomething about Mahjong Solitaire -- Lite